/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.List;
import java.util.logging.Logger;

import javolution.util.FastList;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.ItemContainer;
import net.sf.l2j.gameserver.model.item.PcFreight;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2EtcItemType;

/**
 * @author -Wooden-
 */
public final class RequestPackageSend extends L2GameClientPacket {
	private static final String _C_9F_REQUESTPACKAGESEND = "[C] 9F RequestPackageSend";
	private static Logger _log = Logger.getLogger(RequestPackageSend.class
			.getName());
	private List<Item> _items = new FastList<Item>();
	private int _objectID;
	private int _count;

	@Override
	protected void readImpl() {
		_objectID = readD();
		_count = readD();
		if (_count < 0 || _count > 500) {
			_count = -1;
			return;
		}
		for (int i = 0; i < _count; i++) {
			int id = readD(); // this is some id sent in PackageSendableList
			int count = readD();
			_items.add(new Item(id, count));
		}
	}

	/**
	 * @see net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#runImpl()
	 */
	@Override
	protected void runImpl() {
		if (_count == -1)
			return;
		L2PcInstance player = getClient().getActiveChar();
		if (player == null)
			return;
		L2PcInstance target = L2PcInstance.load(_objectID);
		PcFreight freight = target.getFreight();
		getClient().getActiveChar().setActiveWarehouse(freight);
		target.deleteMe();
		ItemContainer warehouse = player.getActiveWarehouse();
		if (warehouse == null)
			return;
		L2FolkInstance manager = player.getLastFolkNPC();
		if ((manager == null || !player.isInsideRadius(manager,
				L2NpcInstance.INTERACTION_DISTANCE, false, false))
				&& !player.isGM())
			return;
		if (warehouse instanceof PcFreight && Config.GM_DISABLE_TRANSACTION
				&& player.getAccessLevel() >= Config.GM_TRANSACTION_MIN
				&& player.getAccessLevel() <= Config.GM_TRANSACTION_MAX) {
			player.sendMessage("Transactions are disable for your Access Level");
			return;
		}
		// Alt game - Karma punishment
		if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE
				&& player.getKarma() > 0)
			return;
		// Freight price from config or normal price per item slot (30)
		int fee = _count * Config.ALT_GAME_FREIGHT_PRICE;
		int currentAdena = player.getAdena();
		int slots = 0;
		for (Item i : _items) {
			int objectId = i.id;
			int count = i.count;
			// Check validity of requested item
			L2ItemInstance item = player.checkItemManipulation(objectId, count,
					"deposit");
			if (item == null) {
				_log.warning("Error depositing a warehouse object for char "
						+ player.getName() + " (validity check)");
				i.id = 0;
				i.count = 0;
				continue;
			}
			if (!item.isTradeable()
					|| item.getItemType() == L2EtcItemType.QUEST)
				return;
			// Calculate needed adena and slots
			if (item.getItemId() == 57)
				currentAdena -= count;
			if (!item.isStackable())
				slots += count;
			else if (warehouse.getItemByItemId(item.getItemId()) == null)
				slots++;
		}
		// Item Max Limit Check
		if (!warehouse.validateCapacity(slots)) {
			sendPacket(new SystemMessage(
					SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED));
			return;
		}
		// Check if enough adena and charge the fee
		if (currentAdena < fee
				|| !player.reduceAdena("Warehouse", fee, manager, false)) {
			sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
			return;
		}
		// Proceed to the transfer
		InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null
				: new InventoryUpdate();
		for (Item i : _items) {
			int objectId = i.id;
			int count = i.count;
			// check for an invalid item
			if (objectId == 0 && count == 0)
				continue;
			L2ItemInstance oldItem = player.getInventory().getItemByObjectId(
					objectId);
			if (oldItem == null) {
				_log.warning("Error depositing a warehouse object for char "
						+ player.getName() + " (olditem == null)");
				continue;
			}
			int itemId = oldItem.getItemId();
			if (itemId >= 6611 && itemId <= 6621 || itemId == 6842)
				continue;
			L2ItemInstance newItem = player.getInventory().transferItem(
					"Warehouse", objectId, count, warehouse, player, manager);
			if (newItem == null) {
				_log.warning("Error depositing a warehouse object for char "
						+ player.getName() + " (newitem == null)");
				continue;
			}
			if (playerIU != null)
				if (oldItem.getCount() > 0 && oldItem != newItem)
					playerIU.addModifiedItem(oldItem);
				else
					playerIU.addRemovedItem(oldItem);
		}
		// Send updated item list to the player
		if (playerIU != null)
			player.sendPacket(playerIU);
		else
			player.sendPacket(new ItemList(player, false));
		// Update current load status on player
		StatusUpdate su = new StatusUpdate(player.getObjectId());
		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
		player.sendPacket(su);
	}

	/**
	 * @see net.sf.l2j.gameserver.BasePacket#getType()
	 */
	@Override
	public String getType() {
		return _C_9F_REQUESTPACKAGESEND;
	}

	private class Item {
		public int id;
		public int count;

		public Item(int i, int c) {
			id = i;
			count = c;
		}
	}
}
